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Readybotz AI Competition
RoboMission - Interstellar Crossing
Age Category
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High Primary (10 to 12 years old)
Secondary (13 to 15 years old )
Senior Youth (16 to 19 years old)
Adults (20 years old and above)
1. Purpose
The Advanced Missions category in the 2025 Super AI Super Track Competition is designed to challenge participants with complex navigation, strategic planning execution. Participants will develop robots capable of performing high-level tasks within a simulated space environment, enhancing their problem-solving, programming, and engineering skills.
2. Task/Mission
Participants must program and control their robots to navigate an irregularly distributed flight path while completing designated space-themed tasks. The mission emphasises autonomous movement, precise task execution, and strategic decision-making. The objective is accumulating the highest possible score by efficiently completing all assigned tasks within the time limit.
3. Team Composition and Coach Requirements
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Team Structure: Each team consists of one or two contestants only.
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Coach Requirement: Each team must be guided by one coach.
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Coach Eligibility: The coach must be at least 20 years old.
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Robot Allocation: Each team is allowed only one robot and cannot switch robots during the competition.
4. Robot Specifications
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Requirements for Building Equipment
The event requires contestants to design and build robots to complete the corresponding tasks, but there is no need to build them on-site. Only electronic parts with plastic shells and plastic building blocks can be used to build robots. 3D-printed parts cannot be used. During the competition, the robots must not damage the competition field and task models.
Except for the motor, battery box, sensor, remote controller, and camera, all parts of the equipment prepared by the contestants shall not be assembled by screws or welding, and auxiliary materials such as glue and tape are not allowed. By registering for the competition, it is deemed that the organizing committee has the final right of interpretation of these rules.
2. Requirements for Designing Robots​
5. Game Procedures
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Entry Order
The Super AI Super Track competition is a points competition. The participating teams draw lots on the spot to determine the grouping and order of competition and take turns playing in the order determined by the draw.
The organizing committee will ensure that every participating team in the same group has the same chance to play, generally not less than two rounds.
When the previous team starts the game, the next team will be notified to wait and prepare.
Teams that do not arrive within the stipulated time will be deemed to have given up the qualification for the competition.
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Programming and Debugging
The participating teams will have at least 30 minutes to debug their robots during the workshop period. The referee team will adjust the duration of the debugging according to the actual situation and announce it to all participating teams before each round of debugging.
Contestants are required to program and debug in an orderly manner. Contestants who do not comply with the order may be disqualified. Once programming and debugging are complete, all teams must place their robots in a location designated by the referee and keep them there. Contestants are not allowed to touch robots again without permission, otherwise, they will be disqualified.
After the referee signals the start of the game, the team that is still not ready will lose the opportunity to play in this round, but it will not affect the next round.
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Preparations before the Game
When preparing to go on stage, the contestants take their robots and enter the competition area under the guidance of the referee or staff. Teams that fail to arrive within the specified time will be deemed to have forfeited.
When entering the field, contestants should stand near the Starship Dock and put their robots into the Starship Dock. At this time, any part of the robot and its projection on the ground cannot exceed the Starship Dock.
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Start the Game
After the referee confirms that the team is ready, he will issue a countdown start command of "3, 2, 1, start". As the countdown begins, the contestants can approach the robot with their hands. When the contestants hear the "start" command, they can touch a physical button on the controller to start the robot. Starting a robot before the "Start" command will be considered a "false start" and will result in a warning or penalty. Once a robot is started, players are not allowed to touch the robot (except for reset).
After starting, the robot must not separate parts or drop mechanical parts on the field. The referee will clear the robot parts that accidentally fall off the field at any time. Separating parts for strategic needs is a foul. If the robot completely crosses the field’s boundary due to excessive speed or program error after starting, or throws the items it carries out of the field, the robot and the items shall not return to the field.
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Time Score
If you complete all the basic tasks and random tasks set by each group within the specified time, you can get a "time score". The completion of additional tasks does not affect the "time score". After the game, the players should immediately signal the referee to stop the timing. The remaining time will be calculated according to the interval described below. (Note: The integer part of the remaining time is taken for calculation, 2 seconds for 2.7 seconds, and 10 seconds for 10.3 seconds.)
(1) If the remaining time is less than 3 seconds, the time score is 0;
(2) If the remaining time is 3 seconds ≤ remaining time < 10 seconds, 5 points are added;
(3) If the remaining time is 10 seconds ≤ remaining time < 20 seconds, 10 points are added;
(4) If the remaining time is 20 seconds ≤ remaining time < 30 seconds, 20 points are added;
(5) If the remaining time is ≥ 30 seconds, 30 points are added.
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Reset
To encourage participating teams to improve program stability and optimize competition strategies, a "smoothness score" is set. 50 points of "smoothness score" are automatically obtained when the competition starts. Every time a reset occurs during the entire mission, the "smoothness score" is reduced by 5 points, with a maximum reduction of 50 points. Each time a reset occurs, the points obtained are reset to zero, the mission model needs to be restored to the initial state, and the robot returns to the Starship Dock and starts again. When a reset occurs, the timing does not stop. The robot needs to be reset to the Starship Dock in the following situations:
(1) The contestant requests a reset from the referee;
(2) The robot leaves the competition venue;
(3) The contestant touches the mission model or robot without permission;
(4) The robot does not move along the flight path or the robot leaves the track line.
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End of Game
If the following situations occur, the competition will end upon the referee's whistle and the time will be recorded.
(1) The robot is unable to continue to perform subsequent tasks;
(2) The team actively signals the referee to end the competition;
(3) The task time limit is reached.
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Final Score
After each game, the team's single-round score is calculated. The total score of the task is scored according to the task completion standard, see the Descriptions of Elementary Missions or Advanced Missions for details. After all rounds of competition are completed, the highest score of each single game is used as the final competition score of the team.
The time score is the number of seconds remaining at the end of the round, refer to the requirements of "Section 5.5 Time Score".
Single-round score = the score for completed tasks + smoothness score + time score.
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Ranking
After all the games in a certain group are over, all teams will be ranked according to their total score. If two teams have the same score, they will be ranked again according to the following criteria:
(1) The team with the higher total score in the two rounds will be ranked higher.
(2) The team with the shorter completed time in the two rounds will be ranked higher.
(3) The team with the fewer reset times will be ranked higher.
(4) The team with the fewer motors and sensors used by the robot will be ranked higher.
6. Description of RoboMissions
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There is an irregular track line distributed on the field. The task requires the robot to start from the Starship Dock in the specified direction under the automatic program control within the task limit of 180 seconds, move forward without deviating from the flight path, and go to each mission area as quickly as possible to complete the designated task and finally reach the finish area.
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For the task models, please refer to the diagrams below the task description. Note that the actual task models in the competition may differ. For example, the beams, connector pegs, and other structures may come in different colors or vary slightly in size and height. Contestants should be capable of making adjustments based on the actual conditions.
6.1 Competition Field

Specifications of the Field
(1) The specific layout of the competition field will be subject to on-site announcement, with the maximum venue size being 3000 mm in length and 2000 mm in width.
(2) There is an irregularly distributed flight path in the field map, which is mainly composed of a track line with a width of 25 mm (±1 mm) (the track line is white and black). The flight path is the route that guides the robot's movement direction.
(3) A black hole area is in the center of the field, composed of three concentric circles with diameters of 800 mm, 500 mm, and 300 mm respectively.
(4) There are two starship docks with a length of 250 mm and a width of 250 mm in the competition venue, marked A and B respectively. They are the starting and arrival areas of the robots. After the competition starts, the robots start from Starship Dock A and travel along the flight path, eventually arriving at Starship Dock B on the other side.
6.2 Robotics Mission
Tasks: Smooth Departure, Flight Path, Space-Time Distortion, Starship Navigation, Safe Return, Interstellar Scientific Research
Advanced Category Tasks: Event Horizon Exploration
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Smooth Departure
(1) The robot leaves the Starship Dock.
(2) If the robot's vertical projection completely leaves the Starship Dock at the beginning (only one record per round of the competition), 60 points will be awarded.
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Flight Path
(1) On the flight path of the entire field, there are several dotted lines perpendicular to the flight path, which divide the entire flight path into multiple sections. English letters such as "A, B, C" are marked in order.
(2) The robot must move forward in the direction of the flight path throughout the whole process. If the robot needs to perform other tasks, it can briefly deviate from its current flight path to reverse. (After completing these tasks, it must return to the point of deviation and continue on its original path.) The two driving wheels of the robot must be located on both sides of the flight path or just cover the flight path’s track line.
(3) If any driving wheel of the robot touches a marked line on the flight path, 6 points will be awarded, with a full score of 60.

Figure: Marked lines on the flight path​
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Space-Time Distortion
(1) The space-time distortion model is fixed at the marked line E and is placed as shown in the figure below.
(2) The space-time distortion model consists of a platform and two transition slopes. The platform measures 150mm in length, 150mm in width, and 20mm in height. Each transition slope is 150mm long, 50mm wide, and 20mm high.
(3) If the robot enters the Space-time Distortion area from the entrance and leaves from the exit, it completes the task and gets 10 points. If the driving wheels on either side of the robot touch the top surface of the two slopes and the platform, an additional 20 points will be awarded.

Figure: The model of the Space-time Distortion task
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Starship Navigation
(1) The Starship Navigation model consists of a legendary starship, a launcher, and a control center. The starter always faces the adjacent track line.
(2) The legendary starship model is fixed in mission area A1, and the starter is set inside the starship.
(3) The robot needs to use the key to touch the launcher so that the control center can start the legendary starship.
(4) If the control center lights up the operation sign, 60 points are scored.


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Event Horizon Exploration (Advanced Category)
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3 Detector models are randomly set up on some flight paths.
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The detector model is a dodecahedron with a length, width, and height not exceeding 50 mm. Before programming and debugging begin, the referee randomly draws a letter representing the marked line on the flight path. After confirmation, the referee will directly cover the detector model at the intersection of the corresponding marked line and the flight path.
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When the robot reaches the detector, it picks up the detector and delivers it to the black hole in the center of the field. When the detector leaves the initial placement point, the task is completed and 10 points are scored for each move.
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If the detector touches the apparent boundaries of the black hole, 10 points will be added for each; if the detector touches the black hole's event horizon, 20 points will be added for each; if the detector touches the center of the black hole, 30 points will be added for each touch. If the detector touches both areas at the same time, the highest score of the two will be used for extra points.
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During the entire process of the robot picking up and delivering the detector, the robot's vertical projection must always remain in contact with the track line and not touch the black hole area, otherwise it will be considered an invalid operation.

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Safe Return
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The robot moves forward in the order of the letters on the marking line without leaving the flight path and enters the finish area (i.e., Starship Dock B).
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If the vertical reflection of the robot's driving wheels is included in the finish area, 60 points will be scored.
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Interstellar Scientific Research
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The Interstellar Scientific Research Mission model is fixed in Mission Area A2 next to the finish area. The robot can only perform this task after completing the "Safe Return" task.
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The model mainly comprises an operating lever, a scientific research device, and four constellations. The four constellations are respectively set up on the left and right sides of the identifier. The four surfaces of the scientific research device are pasted with patterns of the four constellations.
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After the robot pushes the operating lever to rotate the scientific research device for more than one circle, it identifies the constellation pattern on the side of the scientific research device facing the robot, and pushes down a corresponding constellation on the left or right side based on the image recognition, so that it changes from a vertical state to a horizontal state.
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If the robot causes the limiter to close, 10 points will be scored. If the corresponding constellation on the front of the scientific research device is pushed down to a horizontal state, an additional 50 points will be awarded. Among the four constellations, only one corresponding constellation can be pushed down. If more than one constellation is pushed down, no points will be scored.

6.3 Time Limit
The duration of a single round is 180 seconds.​
6.4 Off the Track Line
During the movement, the robot is not allowed to deviate from the track line of the flight path (that is, the robot's driving wheels must touch or be on both sides of the black line, and must pass through all track lines along the way). If the robot completely deviates from the black line, it must be reset.
7. Violations
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Each team is allowed to "false start" the robot once in each round of the mission. If the second "false start" occurs in the group stage, the score for that round will be 0 points, and in the finals, the team will be eliminated directly.
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After the start of the game, if a contestant touches objects or robots on the field without the referee's permission, they will be warned for the first time, and their score for the second time will be 0 points.
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If the coach or parents give verbal instructions that affect the contestants' performance, personally participate in the building and debugging, or touch or repair the works, the score for that round will be recorded as zero once verified.
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After starting, the robot shall not deliberately separate parts or drop parts on the field for strategic needs. If the robot does this, it will be considered as a foul and a warning will be given as determined by the referee. If the violation occurs again, the score for this round will be 0 points. Parts that are separated or dropped due to foul play will be cleared immediately by the referee.
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If a contestant fails to follow the referee's instructions, the referee will assess the severity of the situation and take appropriate action. The contestant may receive a warning, a score of 0 in the preliminary round, elimination from the final, or even disqualification from the event.
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OBJECTIONS
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Referee decisions are not subject to teams' objections. In case of disagreements or opposing opinions, the referees have the final say in cooperation with the Headjudges and the Organizing Committee.
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In the event that a specific competition category or round is conducted over multiple days or involves multiple attempts, the Organizer reserves the absolute right to determine the most appropriate scoring methodology to identify the winner(s).
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Should there be any grievances, participants are directed to: contact@bestemready.com or Whatsapp at 012-391 8681
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