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Readybotz AI Competition

RoboSport - Wrestling 1kg

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Age Category

​Kindergarten (4 to 6 years old) 

Junior Primary (7 to 9 years old)
High Primary (10 to 12 years old)

Secondary  (13 to 15 years old )

Senior Youth (16 to 19 years old) 
Adults (20 years old and above)

Goal

The goal of the Robot Athletes is to take the opponent out of the battle on the specially designed wrestling track and be considered the winner.

 

There is a time limit of 10 seconds in each match.

 

Wrestling, as a sport, does not require the injury or destruction of the opponent, but only his displacement from track. This can only be done by pushing the opponent with the robot's main body, just like two human wrestlers would fight.
In such a case the Robot Athlete who violates the core values will be excluded and the opponent will be declared the winner.

 

While for junior wrestling, it is not necessary to use coding,  remote control is allowed. 

Team  - COACHES

  1. Each team can consist of one (1) – two (2) people.

  2. Each team should nominate up to 1 Robot contestant. Only the Robot contestant is allowed in the waiting area or play area. The rest will remain in the team area or watch the game from spectators. If a team does not adhere to the above rule and its members roam the field then the team will be disqualified.

  3. The team is allowed to change contestants in each round in order for all members of the team to engage in the sport without this being mandatory. A team cannot change its contestant during a match.

  4. Each team is allowed to have only one robot. Changing robots during competition is strictly prohibited.

  5. If a team has a serious problem with their robot they are only allowed to change the microprocessor or a faulty motor only after permission from the Headjudges.

ROBOT ATHLETE - ATHLETE CATEGORY

  1. The Robot Athlete must be autonomous.

  2. Its maximum dimensions must be 20cm Width x 20cm Length with 1cm tolerance and its mass up to 1 kg.

  3. To confirm specifications, the Robot Athlete will be weighed and must fit into a control box.

  4. The control box measures 20 x 20 cm with 1cm tolerance.

  5. The Athlete Robot should be placed in the control box without applying pressure.

  6. The Robot Athlete must not damage the track or pose a threat to spectators in any way.

  7. The Robot Athlete must have a start and stop button.

  8. For Robot Athletes only one microprocessor and 4 motors are allowed. Robots can have  4 sensors.

  9. Robot Athletes cannot use Pullback motors.

  10. Robot Athletes cannot use batteries above 7.4V.

​

3D Printed / Structural Parts – Shields & Extensions  

  • Robot Athletes are allowed to include 3D printed parts or other structural materials for protective shields and extensions at the front, rear, and/or sides.

  • At the start of the match, the Robot Athlete must fit entirely inside the official control box (20 × 20 cm, tolerance ±1 mm).

  • After the start, the Robot Athlete may expand forward, backward, and/or sideways, but the maximum overall dimensions must never exceed 30 × 30 × 30 cm when in full extension on all sides.

  • Shields and extensions may be mechanical or deployable (e.g., lowered, expanded, or unfolded upon activation).

  • Shields and extensions must not be white in color, in order to avoid interference with arena line markings and sensors.

  • The maximum weight limit of 1 kg remains in effect, including all shields, extensions, and additional parts.

  • Extensions/Shields must be constructed only from plastic material.

  • In the case of using flags, the use of paper and fabric of any color is permitted. The total height of the Robot Athlete with the flag in verical position must never exceed 25cm.

  • All shields and extensions must be safe: no sharp edges, no dangerous parts, and no elements that damage or wear down the arena surface.

  • If, after the start of the match, the referee determines that the Robot Athlete does not comply with the specifications stated in the rules, they have the right to disqualify the team from the event.

Arena

  1. The Arena  is 80 cm in diameter.

  2. It has a 2.5cm thick white painted frame around the perimeter.

Map download for printing:

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Diameter:
80cm

COMPETITION
GENERAL INFORMATION - RULES
WRESTLING ROUND
  1. Contestants will be having one-on-one matches against other wrestling robots. 

  2. Each round includes 5 matches lasting ten (10) seconds. A match ends early if: 

    1. When one of the two Robot Athletes knocks the other out of the arena (80% out of the Robot Athlete).

    2. If one of the two Robot Athletes is no longer able to continue in the competition.

    3. If the referee decides as a penalty to one of the two Robot Athletes to give the victory to the opponent.

    4. If one of the two Robot Athletes exits the arena on their own for any reason (80% out of the Robot Athlete) .

  3. It is considered a tie if neither Robot Athlete manages to knock the other off the track during the one minute match.

  4. The contestant with the highest score will be the competition winner. In the case of a tie in score, the following rules will determine who is the tiebreaker winner:

    1. The shortest average time wins

    2. The least number of losses wins

  5. The organizers and head judges retain the right to change the above matching during the competitions to ensure smooth operations.

​​

DEFEAT

  1. If a contestant touches their Robot Athlete during a match. Victory will be given to the opponent Robot Athlete.

  2. If a Robot Athlete exits the arena on its own for any reason.

  3. If the referee decides as a penalty to a Robot Athlete.

MATCH PREPARATION - RESTRICTIONS
  1. For Robot Athletes, the Referee places a separator (eg: cardboard) between the Robot Athletes in the center of the arena.

  2. Contestants place their Robot Athlete wherever they want. Each Robot Athlete must cover the white line / ring, at least partially. (refer to figure below)

  3. Robot Athletes must be able to see the separator and not make any movement until it is removed from the referee.

  4. The Referee signals the contestant to get their robots to go into standby.

  5. After activating the robots, the contestant should move away from the arena at least one step back for protection.

  6. The Referee counts down “3, 2, 1, Go!” and raises the separator.

  7. Robot Athletes should start moving immediately the moment the referee lifts the separator.

If a Robot Athlete does not start moving within 5 seconds then it is considered to have lost the match and a victory is given to the opponent.

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Placement of Robots in the Arena. 

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 Start with a separator.

What is allowed and what is prohibited:​

Allowed

  • The autonomous extension of the Robot towards the left, right or laterally after the start of the match.

  • ​Cleaning the wheels with wet cleaning cloths or cleaning fluid and paper.

Not Allowed

  • Robots use parts that can harm their opponents.

  • The use of adhesives (cleaning wheels with tapes: welding, electrical, packaging which may leave glue on the wheels or suction cup), to increase adhesion.

  • The tires and other parts of the robot that come into contact with the ring must not be able to pick up and hold a standard A4 paper (80 g/m2) for more than two seconds.

  • Devices to increase downward force such as vacuum pumps and magnets.

  • Breaking the Athlete Robot into pieces during the match to deceive the opponent.

  • The use of thread, twine, string or any kind of rope in the construction of the robot to avoid being trapped in the movement of the opponent.

  • Remote control except for the Junior category.

  • The robot is connected (bluetooth, wifi, etc.), to a computer, phone and any other electronic device during the race. In such a case the team will be permanently banned from the competition and the referee will award victory to the opposing team.

  • The autonomous extension of the Robot Athlete after starting the race on its front and back. Any type of extension that extends in any way to the front or back of a Robotic Athlete build will not be accepted by Technical control.

  • The use of pneumatics.

  • Using pullback engines in any competition.

  • The use of Omni Wheels.

  • The shield or extensions on Robot Athletes to be white color.

  • The use of any device or material that may prevent a robot sensor from detecting the opponent or intentionally interfere / block their use.

Objections
  • Referee decisions are not subject to teams' objections. In case of disagreements or opposing opinions, the referees have the final say in cooperation with the Headjudges and the Organizing Committee.

  • In the event that a specific competition category or round is conducted over multiple days or involves multiple attempts, the Organizer reserves the absolute right to determine the most appropriate scoring methodology to identify the winner(s).

  • Should there be any grievances, participants are directed to: contact@bestemready.com or Whatsapp at 012-391 8681

Ban a team:

In the following cases the team is excluded from the competition and will have to withdraw.
Team results are not considered and are not included in the list of competition results. If any of the following occurs during a round, then the opposing team wins for the entire round.

  1. If the team's robot does not follow the requirements specified in the competition rules.

  2. If the Robot Contestant behaves in an inappropriate or indecent manner, curses or provokes or verbally or otherwise attacks the opponent or the referees.

  3. If the contestant intentionally injures the opponent.

  4. If it is detected that the robot does not work autonomously but with remote control, bluetooth, wifi etc.

Scoring Sheet

Our Location

​

19-1 & 19-2, Jalan USJ 10/1g,

Taipan Business Centre,

47620 Subang Jaya,

Selangor

©2025 by Be STEM Ready

Need Help? Contact Us!

​

+6012 - 600 1039

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