
ENJOY AI - Cyber City Competition
Age Category
High Primary (10 to 12 years old)
Secondary (13 to 15 years old )
Senior Youth (16 to 19 years old)
Adults (20 years old and above)
1. Competition Theme
Cyber City is a gathering place for space adventurers. Brave young stargazers assemble here, equippedwithcutting-edge space gear, ready to embark on a journey of interstellar exploration filled with the unknown. Thecityboaststhemost advanced equipment upgrade facilities, capable of instantly enhancing their spacecraft and weapons totackleanychallenge in space. On the city's outskirts, a massive spaceport operates with bustling efficiency. Spacecraft ofvariousshapes and sizes take off and land, carrying people's hopes and dreams to the vast cosmos. And aboveCyberCity,agiant space elevator stands like a bridge connecting Earth to the universe, constantly transportingsuppliesandpersonnel deep into space. Here, futuristic technology intertwines with the infinite expanse of space, creatingafantastical world brimming with endless possibilities.​
2. Competition Field and Environment
Field
The competition field map measures 216cm x 120cm (Figure 1) and is made of PU cloth or spray-paintedfabric.Theblack guiding lines are approximately 2.5cm wide. The robot base is located in the lower left corner (30cmx30cm).

Competition Field Environment
The competition field is enclosed by a fixed boundary. The environment is controlled with cold light sources, low lighting, and no magnetic interference. However, due to the many uncertainties typically found in competition environments, such as surface textures, uneven terrain, varying light conditions, and changes in model fixation methods, teams are prohibited from making on-site alterations to the field or the way tasks are secured. Teams must design their robots to accommodate these various conditions.
3. Robot tasks and scoring
Please note that the following tasks are merely simulations of certain scenarios and should not be compared to real-life situations.
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Space jump
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In a specific task area of the field, a space jump machine is fixed. The spaceship is located at the far left, with the orange panel facing right, as shown in Figure 2.
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Scoring criteria: If the spaceship completes the space jump (with the orange panel facing up and the magnet attached), 50 points will be awarded. See Figure 3 for reference.

Figure 3​: The completed task
Figure 2​: The initial configuration
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Time Travel
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The time travel machine is fixed in a specific task area of the field. The red pointer points downward, and the pressure rod is located above, as shown in Figure 4.
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Scoring criteria: 50 points will be awarded if the time travel machine is successfully activated (when viewed from the front, the red pointer is completely above the yellow bushing), as shown in Figure 5.

Figure 4: The initial configuration

Figure 5: Final configuration
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Spaceship
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A spacecraft is fixed in a designated task area on the field. The push rod is fully extended and the wings are folded, as shown in Figure 6.
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Scoring criteria: Wings are deployed (both wings are completely below the 20th beam when viewed from a horizontal perspective), scoring 40 points, as shown in Figure 7.

Figure 6: Initial state
Figure 7: Completed state
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Ecological Cultivation
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A fixed ecological cultivation centre will be established in a designated task area of the site, with ecological plants located on the base as shown in Figure 8.
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Scoring Criteria: 60 points will be awarded if the ecological plants are positioned on the uppermost white platform of the ecological cultivation centre and do not come into contact with the site, as illustrated in Figure 9.

Figure 8: Initial state
Figure 9: Final state
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Space Elevator
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There is a space elevator is in a designated task area of the site, located at the bottom as shown in Figure 10.
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Scoring Criteria: 50 points will be awarded if the space elevator ascends to the top and the elevator magnet and the track magnet are connected, as shown in Figure 11.

Figure 10: Initial state

Figure 11: Completed state
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Genetic Engineering
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A fixed genetic engineering laboratory is located in a designated task area of the site, with the complete blue genome displayed as shown in Figure 12.
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2 Scoring Criteria: 40 points will be awarded if the orange genome successfully docks with the blue genome (magnetic attraction), as shown in Figure 13.

Figure 12: Initial state
Figure 13: Completed state
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Artificial Sun
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The artificial sun device is fixed in a designated task area of the site. When the orange plate is retracted (lowered to the bottom) and the handle angle is arbitrary, as shown in Figure 14.
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Scoring Criteria: 50 points will be awarded if the orange plate is extended (with its vertical projection to the right of the 90-degree right-angle beam), as shown in Figure 15.

Figure 14: Initial state
Figure 15: Completed state
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Brain-Computer Interface
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The brain-computer interface device is placed on the site, with the helmet flipped up (magnetically attached), as shown in Figure 16.
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Scoring Criteria: 60 points will be awarded if the helmet is worn correctly (with the two pins contacting the 90-degree 2x3 simple beam), as shown in Figure 17.

Figure 16: Initial state
Figure 17: Completed state
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Mystery Mission
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There may be a mystery mission during the competition. The specific task model and scoring criteria will be announced at the beginning of the competition setup.
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When the mystery mission appears, it will randomly replace one of the tasks from 3.1 to 3.8.
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Model Location Specification
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The location of the ecological cultivation task is fixed. The locations and orientations of other known tasks and mystery missions will be announced before the competition.​
4. Robots
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Robot Size: Before each start in the base, the robot's dimensions must not exceed 30cm x 30cmx 30cm(length x width x height); after the robot starts, its structure can extend automatically.
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Controller: In single-wheel competitions, controllers cannot be replaced. Each robot is allowed to use only one controller.
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Actuators: Each robot can use no more than 4 motors per match (servos are not allowed).
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Sensors: There is no limit to the types or quantity of sensors that each robot can use.
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Structure: Robots must use plastic snap-together construction. 3D printed parts, rubber bands, zip ties, screws,glue,tape, and other auxiliary bonding materials are prohibited.
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Power Supply: Each robot must be powered by its own single battery pack. External power sources are not allowed. Battery voltage must not exceed 9V, and the use of boost, buck, or voltage regulator circuits is prohibited.
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Teams: Each team must have one robot. Sharing robots among multiple teams is prohibited.
5. Competition
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Participating team
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Each participating team shall consist of 2 students and 1 coach. Students must be enrolled in school as of June 2025.
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Team members should face all problems encountered during the competition with a positive attitude and handle them independently. They should respect themselves and others, treat teammates, opponents, volunteers, referees, and all those who have worked hard for the competition with friendliness and respect, and strive to cultivate themselves into people with a sound personality and healthy psychology.
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Competition format
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The competition will be held in three groups: elementary school, middle school, and high school.
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There will be no preliminary or final rounds. The organising committee guarantees that each participating team will have the same number of appearances, and each appearance will be scored.
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The tasks that the robots must complete will be specified on the competition field (selected from tasks 3.1to3.8, and there may also be mystery tasks). The number of tasks to be completed by the elementary, middle, and high school groups may vary.
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After all rounds of the competition, the sum of the scores of each participating team in each round will be the team's total score, and the teams will be ranked according to the total score.
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The competition organising committee may change the competition system according to the actual situation of registration and venue.
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Competition Process
- Robot Assembly and Programming-
Programming and debugging can only be conducted in the designated area.
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Team members can enter the preparation area after checking in. The referee will inspect the equipment brought by the team, and all equipment must comply with the relevant regulations and requirements of the organising committee. Team members may bring pre-assembled robots into the preparation area.
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During the competition, team members shall not access the internet or download any data, shall not use cameras or other devices to take pictures of the competition venue, and shall not contact the coach or parent.
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5.3.1.4 Each participating team will have a certain amount of debugging time during the entire competition. After the debugging time, each team shall, as required by the referee, seal their robot in the designated position and shall not modify or download any program before the end of the competition.
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5.3.1.5 After each round of the competition, participating teams are allowed to repair their robots and modify control programs in the preparation area, but they cannot disrupt the order of the next round.
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- Pre-Match Preparation
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When preparing to compete, team members will collect their robots and, under the guidance of the guide, enter the competition area. Teams that fail to arrive within the specified time will be considered as forfeiting.
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Students participating in the competition shall stand near the base and shall not lean on the competition platform.
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Team members shall place their robots in the base. No part of the robot (including the task model) can have a vertical projection that extends beyond the base.
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Arriving team members should be ready to start within one minute. During the preparation period, the robot shall not leave the base, and no program modifications or downloads are allowed. Once preparations are complete, team members should signal the referee.
- Start
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Start - The robot autonomously moves.
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After confirming that the team is ready, the referee will give the countdown command of "3, 2, 1, start". After hearing the command "start", the team can start the robot.
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If the robot starts before the command "start", it will be considered an "accidental start" and will be warned or penalized.
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Once the robot starts, it can only be controlled by the program in its own controller.
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After starting, the robot shall not intentionally separate its components or drop mechanical parts on the field. Any accidentally detached robot parts shall be removed from the field by the referee, and such items shall not be returned to the field. Intentionally separating components for the purpose of scoring is a foul, and the score for that task will be invalid.
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After the start of the competition, if the task model leaves the field (except for the model carried by the robot when it returns to the base autonomously), the item shall not be returned to the field.
- Retry
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The following situations will be considered a retry:
(1)Team members touch the robot outside the base(2) The robot completely exits the competition area. -
During a retry, the field conditions remain unchanged, and the team must move the robot back to the base.
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Tasks completed before a retry are still valid. However, any models carried by the robot when returning to the base during a retry become invalid and will be kept by the referee until the end of the round.
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There is no limit to the number of retries per match. The timer does not stop or restart during retries.​
- Autonomous Return to Base
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The robot can autonomously return to the base multiple times without being considered a retry.
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The standard for autonomous return to base: the vertical projection of any part of the robot is within the base.
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After the robot autonomously returns to the base, team members can touch the robot and make changes or repairs to the robot's structure.
- End of Match
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Each match lasts 150 seconds.
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If a team completes a task and does not wish to continue, they should raise their hand to signal the referee. The referee will stop the timer and end the match accordingly; otherwise, they will wait for the referee to announce the end of the match.
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After the referee announces the end of the match, team members should immediately turn off the robot's power and must not touch the robot or any objects on the field. If a team member or robot causes a changeinthestateofthe the model, the corresponding task will not be scored.
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The referee has the obligation to inform the team members of the scoring results. Team members have the right to correct any possible errors in the referee's scoring operation. If there is no objection, they should sign to confirm their score; if there is a dispute, they should appeal to the chief referee.
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Team members shall restore the field to its pre-start state and immediately move their robot back to the preparation area.​​​
6. Scoring
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Points are awarded based on the tasks completed in the field at the end of each match. If a completed task is accidentally damaged by the robot or team member before the match ends, no points will be awarded for that task.The specific scoring criteria for completing tasks can be found in Section
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The order in which tasks are completed does not affect the score for individual tasks.
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If there are no retries during the match and the robot's movements are smooth and continuous, a fluency bonus of 40 points will be awarded; 1 retry will award 30 points; 2 retries will award 20 points; 3 retries will award 10 points; 4 or more retries will award 0 points.
7. Fouls and Disqualification
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If a team does not arrive within 15 minutes after the start of the match debugging, the team will be disqualified from that round.
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The first accidental start will result in a warning from the referee, and the robot will return to the standby area and start again, with the timer restarting. A second accidental start will result in the team being disqualified for that round.
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If the robot collides with the field facilities at high speed and causes damage, the team will receive a penalty. A second instance of damaging the field facilities will result in the team being disqualified for that round.
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If a team member or robot damages the competition model, a warning will be issued once. The score for that task will be invalid.
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If a non-competing team member interferes with the competition, the corresponding team will be disqualified, and the interfered team will be allowed to replay.
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If a team member touches the competition model outside the base on the field, the model will become invalid, the competition will immediately stop, and the score will be calculated based on the current state.
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Failure to follow the referee's instructions will result in disqualification for that round.
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If a team member accesses the internet, downloads any data, or takes pictures of the competition venue during the competition, the team will be disqualified for that round.
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If a team member contacts their coach or parent without the chief referee's permission, the team will be disqualified from that round.
Objections
8. Ranking
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Teams in each group will be ranked based on their total score. In the case of a tie, the ranking will be determined by the following criteria in order:
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The team with the least total time used in all matches will rank higher.
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The team with the fewest retries in all matches will rank higher.
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The team with the highest maximum score in all matches will rank higher.
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The award levels (no points or forfeits will not be included in the ranking) will be determined based on the team's ranking, including champion, first runner-up, second runner-up, first prize, second prize, and third prize.
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