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Readybotz AI Competition

Drone - Transporter (Autonomous)

Age Category

Junior Primary (7 to 9 years old)
High Primary (10 to 12 years old)

Secondary  (13 to 15 years old )

Senior Youth (16 to 19 years old) 
Adults (20 years old and above)

Watch the Competition Video here!

1. Competition Objective

The main objective of this competition is to demonstrate advanced transportation capabilities using an AI-programmed drone. The primary goal is to score points by successfully transporting blocks through a challenging environment and depositing them into designated targets.

  • Main Objective: Transportation and Scoring

    • Drones are required to carry blocks , with each drone capable of holding up to three at a time.

    • The transportation mission involves navigating through an obstacle area containing high and low hoops.

    • After clearing the obstacles, the drone must deposit the blocks into one of three scoring buckets, which have varying diameters of 12cm, 10cm, and 8cm.

  • Strategic Objective: Destroying the Guardian Tower

    • In addition to the transportation tasks, teams have a strategic objective to attack the opponent's Guardian Tower.

    • The tower begins with 10 health points, and each successful attack reduces its health. The tower is considered destroyed when its health reaches 0. This provides an alternative method to achieve victory while managing the primary transportation mission.

2. Competition Arena

  • The venue is a 300cm long, 175cm wide printed cloth.

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  • Take-off point: 60X30cm, drones must take off from this area (labelled with a red cross in figure above).

  • Obstacles: Placed at points A and B. The height of the high hoop is 80cm above the ground, the low hoop is 20cm above the ground, and the hoop diameter is 40 cm.

  • Bucket 1: Placed at H1, bucket diameter 12cm, height 15cm.

  • Bucket 2: Placed at H2, bucket diameter 10cm, height 15cm.

  • Bucket 3: Placed at H3, bucket diameter 8cm, height 15cm.

  • Blocks: Any blocks or balls of any size, contestants can bring their own blocks or use the block that pre-prepare by the organizer.

  • Guardian Tower: Placed at point C on a 150cm high platform, with a full health of 10. Each successful attack by a drone reduces the guardian's health. When the health reaches 0, the guardian tower is destroyed. The guardian tower must face towards the opponent's 180 degree view at any angle decided by the team before the game starts. The position of the guardian tower can only change before the next round starts, for only one change for every round.

  • Obstacles Area: 300cm long, 87.5cm wide, with obstacles at A and B.

  • Mission Area: 300cm long, 87.5cm wide, with a guardian tower and 3 throwing buckets.

3. Drone Parameter

  • Drones are quadcopters with 20~23cm inclusive of propeller protectors. The flying weight must not exceed 200 grams (including battery).

  • The nominal voltage of the power battery must not exceed 4.3V, and the capacity must not exceed 1100mA.

  • Drones are controlled by programming with AI vision and infrared features to complete the missions. 

  • Each drone can carry up to 3 blocks via automatically or manually.

4. Contestant

  • There will be only 1-2 contestants per team competing in the match.

  • Each team can bring up to 1 spare drone. Contestants will not be punished for changing spare drones after each game.

  • All props in the venue are provided on-site.

5.  Competition System

  • The competition consists of two rounds, each round lasting 3 minutes. The final score is determined by the highest score, shortest completion time and shortest restart frequency. 

  • Drone bodies together with mission-related structural components can be pre-build and installed before the competition.

  • Contestants entering the venue for debugging must obey the commands of the referees and volunteers.

6.  Competition Rules and Procedures

  • The drone takes off from the take-off area, passes through obstacles A and B, and can cross the dotted line into the mission area after completing the crossing.

  • The drone can throw the blocks it carries into the 3 throwing buckets. Each bucket can record multiple scores.

  • The contestant can choose whether to first attack the guardian tower or unload the blocks into the bucket. Drones cannot fly out of the map or at the  during the entire competition. If the drone exits the venue area the contestant will have to retreat their drones and start from the take-off area again.

  • Drones can manually load blocks after autonomously returning to the take-off point, however the ‘return to original take-off’ task will not be counted.

  • After completing all tasks, the drone returns directly to the original take-off point. Successful drone return will be scored.

7.  Scoring 

A. Refer to the scoring sheet.
B. In the competition, each participant has two rounds of competition opportunities, and the final         score is the highest score of the two rounds.
C. The drone with the highest final score wins.
D. Ranking
     After the end of all the competitions in a certain group, the ranking is based on the highest               score of all rounds of the participating teams. If there is a tie in the team score, the following              order will be used to determine the ranking:

  1. The one with less time comes first.

  2. The one with fewer restarts comes first.

E. Penalties

  1. If a contestant privately contacts a coach or parent without the permission of the chief referee, they will be disqualified from the competition.

  2. During the competition or evaluation period, all participants are prohibited from sabotaging the scoring of other participants in any form. If it is verified after reporting, the team will be disqualified from the competition.

  3. During the competition or evaluation period, carrying mobile phones, computers, or tablets connected to the network will cause disqualification from the competition.

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OBJECTIONS
 

  • Referee decisions are not subject to teams' objections. In case of disagreements or opposing opinions, the referees have the final say in cooperation with the Headjudges and the Organizing Committee.

  • In the event that a specific competition category or round is conducted over multiple days or involves multiple attempts, the Organizer reserves the absolute right to determine the most appropriate scoring methodology to identify the winner(s).

  • Should there be any grievances, participants are directed to: contact@bestemready.com or Whatsapp at 012-391 8681

Scoring Sheet

Our Location

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19-1 & 19-2, Jalan USJ 10/1g,

Taipan Business Centre,

47620 Subang Jaya,

Selangor

©2025 by Be STEM Ready

Need Help? Contact Us!

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+6012 - 600 1039

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